COMPONENTS OF EDUCATIONAL
TECHNOLOGY: HARDWARE AND SOFTWARE
Professor Henry Ellington (1993) opined that the key function of educational technology is to bring about improvements in the general competence and efficacy
of the teaching–learning process. He further said that these improvements can be
introduced in the following ways:
By enhancing the quality and capacity of learning
By reduction of the turnaround time for learners to achieve the assigned
objectives
By making teachers more efficient
By cost-cutting without compromising on quality
By making learners capable of taking their own decisions
By providing education in more flexible ways
Considering educational technology as multifaceted in nature, Lumsdaine (1964)
has listed its three distinct approaches:
(i) Educational technology I (ET1) or the hardware approach
(ii) Educational technology II (ET2) or the software approach
(iii) Educational technology III (ET3) or the systems approach
1.5.1 Hardware Approach
The hardware approach implies the use of mechanical materials and equipment in
the domain of education. Audio-visual aids like charts, models, filmstrips, slides,
audio cassettes and sophisticated equipment and gadgets like films, projectors, radio,
tape recorder, record player, television, video, teaching machines, computers, etc.,
fall in the category of hardware. The hardware approach is based on the application
of principles of physical sciences and engineering to education and training. In this
system, the teaching process is being mechanized gradually so that maximum pupils
may be educated in minimum time and at low costs. This approach is a by-product
of the scientific and technological developments of the 20th century.
It is to be noted that teaching machines are the only mechanical aids deliberately
designed and invented to fulfil instructional requirements. All other audio-visual aids
were designed and manufactured for improving the communication system, but now
they are being used for instructional purposes.
The mechanization is being introduced for preservation, transmission and
advancement of human knowledge. For instance, a teacher can deal with a large
group of students by his discourse on radio or television. Thus, educational and
training systems are able to deal with an increased number of students and the cost
per student has been reduced by the hardware approach to education. Silverman
(1968) referred to this type of educational technology as ‘relative technology’. This
comprises borrowing and applying technology, machines and devices in the process
of teaching and learning. In this context, educational technology serves a simple
‘service’ function in education.
Ivor Davies calls this approach the ‘Audio-visual Archetype’. This approach
stresses on the employment of machines, devices, equipment and similar instructional
aids. This approach focuses on the teacher and his/her teachings. ‘Technology
is seen as a means of mechanizing or automating the process of teaching with
devices that transmit, amplify, distribute, record and reproduce stimuli
materials and thus increase the teacher’s impact, as well as widen potential audience’
(Davies, 1978). In the beginning, media had developed this approach during the
1930s. It gained prominence during the post World War II period. According to
Davies, this ‘audio-visual archetype’ considers audio-visual hardware to perform
functions like supporting classroom presentations, improving demonstrations by giving
access to reality or simulations of reality. It is not possible for a teacher to come up
with these, within a short span of time. Nevertheless, this approach has faced several
criticisms for the lack of coordination in its application.
Characteristics of hardware are as follows:
Hardware components are generally electronic and mostly depend on
mechanical systems.
New techniques and researches are being conducted to evaluate the effect
of hardware.
The outcome of hardware is direct and immediate because of its concrete
form.
Hardware components are the media of communication.
The software approach or software technology of education owes its origin to
behavioural sciences and their applied aspects concerned with the psychology of
learning. It originated from the engineering efforts of Skinner and other behaviourists.
According to Arthur Melton (1959), software teaching is directly related to psychology
of learning, which comprises behavioural changes resulting from experience. This
view of educational technology is associated with modern principles and theory of
teaching, models of teaching, theory of instruction, and theory of teacher–behaviour
and principles of programmed learning. The components of software technology
are closely associated with the modern principles of programmed learning, such as:
Task analysis
Writing objectives in behavioural terms
Selection of appropriate instructional strategies
Reinforcement of correct responses
Constant evaluation
Leith observed that, ‘educational technology is the application of scientific
knowledge about learning and the conditions of learning to improve the effectiveness
and efficiency of teaching and learning’. Silverman (1968) termed software technology
as constructive educational technology due to its constructive nature. Its basic
educational applications are in the analysis of instructional problems, selection or
construction of measuring instruments required to evaluate instructional outcomes and
construction or selection of strategies and tactics to produce desired educational
outcome.
Ivor Davies, names this approach as the ‘Engineering Archetype’, which
applies the principles of behavioural science for the betterment of learning. Despite
the use of hardware, this approach focuses on the learner and the learning. Therefore,
it is called the software approach. ‘Technology is seen as a means of providing the
necessary know-how for designing the new, or renewing the current, worthwhile
learning experiences. Machines and mechanization are merely viewed as instruments
of presentation or transmission’ (Davies, 1978).
It was in early 1969 that software approach initially developed in the area of
programmed learning. It was the outcome of Skinner’s efforts on operant conditioning.
In the beginning, this approach found its application in the design of materials having
sequential content. Soon after, it was widely used as part of curriculum and for
developing courses. Based on the engineering approach, it takes the form of a series
of steps to be followed. These steps comprise a statement of inputs and definition of
objectives, intermediate steps which examine and select instructional strategies and
resources and a terminal step of evaluation and output. This process always includes
feedback. Though conventionally, ET1 went aboard after ET2, it is not to be regarded
as a successful version of ET1. The development of both versions was independent
and they still exist.
Difference between Hardware and software Approach:
Hardware approach Software approach
Hardware approach has its origin in
physical science and applied engineering.
The origin of software approach is in
behavioural science and its allied aspects
concerning the psychology of learning.
It refers to the application of the principles
of physical sciences or engineering and
technology, in the development of electro-
mechanical equipment used for
instructional purposes.
It refers to the application of teaching–
learning principles to direct and deliberate
shaping of behaviour.
It tries to adopt a product-oriented
approach.
It tries to adopt a process-oriented
approach.
It helps in better communication of
educational purposes. It makes teaching
effective by mechanizing the teaching–
learning process. It increases the efficiency
of educational means and reduces the cost
of education.
It contributes to increase the efficiency of
teachers as well as learners. However, it
lags behind in reducing the cost of
education.
It comprises charts, models, slides,
filmstrips, audio cassettes, sophisticated
equipment, gadgets like television, film
projectors, tape recorders, record players,
videos, teaching machines and computers.
It comprises modern principles and theory
of teaching, models of teaching, theory of
instruction, theory of teacher behaviour and
principles of programmed learning.
Hardware technology is concerned with
production and utilization of audio-visual
aid material, sophisticated instruments and
mass media for helping teachers and
learners to achieve better results.
Software technology, tries to exploit the
psychology of learning for production and
utilization of software techniques and
material in terms of learning material,
teaching–learning strategies, tools of
evaluation and other devices.
Hardware is of no use without a suitable
software that governs its working. It needs
the services of software technology for its
functioning.
Software approach makes the hardware
functional.
Hardware is prepared by assembling
different gadgets. The same hardware can
be used in different fields like industry,
entertainment, education, corporate sector.
Silverman termed educational technology
as ‘constructive educational technology’. It
concentrates on the analysis, selection and
construction of whatever is necessary to
meet only educational requirements.
Thus, we may conclude that while the hardware approach originated from
physical sciences and applied engineering, the software approach owes its inception
to behavioural sciences and their applied aspects concerned with the psychology of
learning.
Significance of software and hardware
The significance of software and hardware in education are as follows:
They cater to individual differences of students
They contribute to the economy of time, energy and resources of teachers
and students
They bring clarity and vividness to the subject matter
They help to motivate students
They help in developing and sustaining the interest of the students
They make the subject matter interesting, attractive, inspirational and effective
They provide for active participation of students
These aspects of educational technology are closely intertwined to serve the
cause of education. Hence, a clear demarcation between their constituents is difficult.
For every hardware, there is a corresponding software.
Hardware Software
Overhead projector (OHP)
Slide projector
VCR and monitor
Computer
Blank paper
Overhead transparencies
Slides
Video programmes
Computer programmes
Written matter
It needs to be clarified here that Table 1.2 is not an exhaustive list, but only a
suggestive list of components. The list is endless and continuously growing owing to
the rapid technological developments taking place and even faster adoption of these
newer technologies in teaching–learning situations. What needs to be borne in mind
is that with the development of new technologies, the older ones still occupy an
important place in our educational system.
SYSTEMS APPROACH IN EDUCATIONAL
TECHNOLOGY
Systems analysis or approach is a term used to describe the systematic application
of educational technology to an educational or training problem starting with the
input (entry behaviour) and output (terminal behaviour) and determining how best to
progress from the former to the latter. Systems approach is an educational tool
developed to make the educational adventure more flexible, holistic, logical, orderly,
responsible and self-correcting rather than intuitive, undefinable and unordered. What
is unique about the systems approach is that it enables the analysis of not isolated
components, but of the whole and helps one to think in a Gestalt way rather in a
fragmented manner. Aristotle’s statement, ‘the whole is more than the sum of its
parts’ indicates the basic nature of a system.
Definition of systems analysis
The Advanced Learner’s Dictionary of Current English defines a system
as ‘Group of things or parts working together in a regularrelation.’
A. K. Jalaluddin (1981): ‘A system may be defined as a dynamic, complex,
integrated whole consisting of self-regulating pattern of interrelated and
interdependent elements organised to achieve the pre-determined and specified
objectives.’
A. Angyal in Foundations for a Science of Personality (1941) defined
systems approach as a holistic organization, where parts of the system are
arranged (organized and interrelated) in a way that distinguishes them from a
simple collection of objects.
Banghart (1969) defines a system as ‘an integrated assembly of interacting
elements, designed to carry out co-operatively a predetermined function.’!
All systems are made of parts called the sub-systems and are parts of the
higher order system called the supra-system. Asimple system is illustrated in Figure
1.4. In the figure, the system consists of four distinct elements or components, A, B,
C and D, which are related to or dependent upon one another as indicated. Some
inter-relationships may be two-way, while others may be one-way only.
Systems Approach in Education
Education is a dynamic system, its efficiency being determined by the inputs and the
outputs. It is a dynamic organization of mutually related components in a meaningful
pattern and any change in one component may affect the overall performance of
the system, either beneficially or adversely.
Systems approach as applied to education is a rational problem solving method
of analysing the educational process taken as a whole, incorporating all of its parts
and aspects, including the students and teachers, the curriculum content, the
instructional materials, the instructional strategy, the physical environment and the
evaluation of instructional objectives.
Vandana Mehra in an article gives the systems model of the process of
education as given in Figure 1.5. As is evident from the figure, input to an educational
system consists of people, resources and information and the output consists of
people whose performance has improved in some desired way. The output is improved
through increasing the efficiency of educational process for enabling optimum
assimilation of knowledge and skills to occur during the educational process and
hence, maximize the quality of the output.
Components of an instructional system are:
Stating instructional objectives which helps system designer to decide
what to teach
Pupils
Teachers
Content
Determining optimum learning conditions to attain instructional objectives
i.e. task analysis, keeping in mind the entry behaviour of learners.
Deciding upon the instructional strategy and media
Conducing evaluation (formative and summative and feedback)
Processes involved in systents approach. Following processes are involved in
the systems approach:
Identifying objectives
Designing learning experiences
Evaluating effectiveness in achieving the objectives
Improving learning experiences in the light of evaluation to better the objectives
Steps in systems approach
I. Identifying objectives: This step includes:
Determining the broad aims of the course
Deciding as to what kind of people you are helping your students to become
Finding out the range of backgrounds, interests, attitudes, aptitudes, skills and
understandings of the students
Deciding learning experiences that the learners should process
Deciding about the test you will use as a criterion for evaluation when checking
the extent to which objectives have been achieved
Deciding about the various techniques you would use, i.e., paper-pencil test,
interviews, observation, and questionnaire
II. Designing learning experiences: This includes:
Visualising conditions necessary to achieve these objectives
Identifying learning sequences
Deciding teaching strategy for reaching the goal
Selection media of teaching-learning, i.e., lecturing, discussion, field trips, role
playing, textbook, models, programmed learning, and multimedia
Documenting experiences which include film also
III. Evaluating effectiveness in achieving the objectives: This implies:
Engaging students in the learning experiences you have designed
Applying criterion tests to determine how students have changed as a result
Determining which objectives have been most widely attained,which remain
unattained and by which set of students
Determining whether any unplanned objectives have been attained
IV. Improving learning experiences: This means:
Determining the strengths and weaknesses of the course
Identifying remedial weaknesses
Trying out the revised learning experiences and evaluating again
Updating the course
Restarting the course
1.6.2 Advantages of Systems Approach:
The advantage of systems approach are:
Systems approach provides a framework on which the plans for implementing
changes in education can be built.
It assists in identifying the suitability or otherwise of the source material to
achieve the specific goal.
It helps in assessing the resource needs, their sources and facilities in relation
to quantities, time and other factors.
It assists in making use of technological advance to provide integration of
machines, media and people for attaining the defined goals.
It permits an orderly introduction of components required to be demonstrated
for systems’ success in terms of student learning.
It avoids rigidity in plan of action as continuous evaluation affords desired
changes to be made.
1.6.3 Role of the Teacher in Systems Approach
As a matter of fact, best teachers have always done something of the sort of systems
approach. It has, therefore, been stated by Michael Eraut and Geoffrey Squires that
systems approach is a ‘response different in degree rather than kind from the other
good method’.
A system-oriented teacher does the following:
Thoroughly assesses the inputs of his system
Gathers as much data as possible about his subject-matter
Thinks of alternative processes for achieving his objectives
Analyses his objectives into well-defined learning tasks
Conducts discussions regarding processes and components based on
the best means of furthering the purposes
Activates the system by putting the plan into action
Gathers feedback data accordingly and systematically
Modifies the system’s components and processes based on the feedback
Assesses the effectiveness of the system by comparing the outputs
with the inputs
Modifies the system based on all resources of feedback.
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